Microsoft Surface

Audi A1 Multi-Touch Configurators at Geneva Motor Show 2010

Mar 08, 2010 by Heiko Schweickhardt in Microsoft Surface, Multi-touch, News, Portfolio, Touchscreen

The Razorfish team in Germany partnered with Realtime Technology AG to build configuration experiences for the Audi A1 world premiere at the international motor show in Geneva. They are designed to attract and engage young people and to demonstrate the wide range of customization possibilities of the new Audi.

The first experience is located on the main stage, featuring a 24″ Multi-Touch display allowing users to interact with the car configuration and an additional 65″ display with synchronized high-definition 3d-rendering in real-time to garner even more attention. The complex configuration scenario is wrapped in a simple and easy-to-use interface. The application is based on Windows 7 and the Razorfish Touch Framework.

A1 to drive

A1 to drive

Audi A1

A1 all

The second configurator runs on Microsoft Surface and is based on the Audi A4 configurator. The multi-user environment allows individuals to place physical tokens on the table and configure their favorite A1 in a collaborative way. The extravagant competition kit adds exciting new possibilities to spice up the user’s virtual car.

A1 Surface

A1 Surface

A1 Surface

Both configurators can be seen live at Geneva Motor Show until March 14, 2010.

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Audi Car Configurator on Surface

Sep 28, 2009 by Heiko Schweickhardt in Microsoft Surface, Multi-touch, Portfolio, Technology

Neue Digitale / Razorfish developed the first realtime 3d configurator for Microsoft Surface which was showcased at this year’s IAA - the world’s leading automotive fair.

Developed in collaboration with Realtime Technology AG, the application allows multiple users to configure an Audi A4 simultaneously by changing the car’s paint finishes, rims and by selecting and coloring style package components. The configured A4 is experienced in an immersive 3d environment, in which users can navigate seamlessly by zooming and panning using a multitouch-enabled interface. Special perspectives allow a more detailed view for specific components, for example for configuring rims or taking a closer look at interior details.

To control the actual car configuration process users can place multilingual tokens on the table. All available options appear around the token and can be selected by touching or rotating the physical token.

The final car configuration is projected on an external High Definition display, attracting and engaging other visitors.

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Lonely Planet on Microsoft Surface

Sep 21, 2009 by Steve Dawson in Microsoft Surface

Iain McDonald with Amnesia Razorfish introduced the Lonely Planet Surface application at Remix Australia - check out the video!

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Razorfish makes FC’s Killer Apps list for Surface

Jul 07, 2009 by Luke Hamilton in Microsoft Surface

Fast Company "Killer Apps for MS Surface: The Complete Guide"

 

Fast Company, after a couple of “Killer Apps” articles (11 Killer Apps and 5 More Killer Apps), has finally compiled a Complete Guide for everyone to enjoy. Obviously this list will probably be outdated in a week with all the cool stuff coming out (hehe), however we’re proud to announce that 3 apps from the Razorfish Emerging Experiences teams have made the list!

For more info on each app …

Congrats to all the other companies that made the list too. Keep up the good work!

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Multi-touch Virtual Earth Weather Demonstration

May 06, 2009 by Steve Dawson in Microsoft Surface, Multi-touch, Technology

Check out the above technology demonstration of the multi-touch Virtual Earth control and the Razorfish Touch Framework. This video demonstrates a weather experience and the cross-platform capabilities of the framework on Microsoft Surface or other touch-enabled devices.

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Creating Social Experiences using Microsoft Surface

May 02, 2009 by Luke Hamilton in Experience Design, Microsoft Surface

Extending social experiences to the digital out-of-home and retail environment is a growing trend. One of the advantages of Microsoft Surface over other technologies is supporting engaging social experiences. The table-top form-factor and massively multi-touch input (more than 52 concurrent touches) lends itself well to support multi-user social interaction. Here are some of the ways we have used Microsoft Surface to support social experiences.

At the 2008 Razorfish Client Summit, the Seattle office created a social experience that allowed attendees to place their badge on Surface to enter a raffle for a free XBOX and bid on guitar signed by the “fifth Beetle” George Martin. In addition, attendees could form connections between eachother using the Surface table - as connections were made, behind-the-scenes we would e-mail each attendee the other person’s contact information. The client summit experience was extended for the Razorfish Atlanta Open House. Badges were tagged and guests congregated around the table to exchange information and connect with people that shared similar interests.

openhouse1openhouse7

Recently our friends in the Neue Digitale / Razorfish in Germany created a social application for the Microsoft Xtopia conference named “Event Connect” that allowed attendees to access their Facebook account on Surface. Users could exchange photos of the event and send friend requests to eachother within the experience. This same experience was recently re-skinned by the Austin office and featured at the 2009 Razorfish SXSW party.

eventconnect_sxsweventconnect_sxsw_2

The Amnesia Razorfish office in Australia printed Surface tags on their business cards . When placed on Surface, these cards can access a variety of social feeds, including blog posts, Twitter updates and photos from Flickr. Check out video of the application here.

amnesia_card1amnesia_card2

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DaVinci: Microsoft Surface Physics Illustrator

May 01, 2009 by Steve Dawson in Microsoft Surface, Portfolio, Technology

DaVinci is a Microsoft Surface application that blurs the lines between the physical and virtual world by combining object recognition, real-world physics simulation and gestural interface design.

One of the important design and technology considerations around building direct manipulation interfaces is to ensure virtual objects behave like real-world objects. The real world physics behavior of these objects is a type of visual affordance, which aids in delivering an intuitive user experience - users know what to expect when they manipulate objects in the virtual world when they behave like objects in the real world. The physics engine used in DaVinci is being applied to our other applications to create interfaces which have natural real world physics.

The DaVinci experience could easily be extended to teach Newton’s laws of motion, gravity, friction, orbital motion and other physics concepts in a classroom setting.

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AT&T Surface Launch Anniversary

Apr 15, 2009 by Steve Dawson in Microsoft Surface, News

We just passed the one year anniversary of the launch of the AT&T Surface Experience - the first public deployment of Microsoft Surface. To celebrate the anniversary, we are posting some behind-the-scenes pictures of the launch.

AT&T Surface LaunchAT&T Surface Launch

The teams on launch night consisted of representatives from AT&T, Microsoft and Razorfish. The launch night activities included unpacking and setup of the Surface devices, construction of the fixtures, installation of the Surface application and the deployment of the Surface application content from the centralized content management system. Despite some network glitches and last-minute content changes, the launch was a huge success. Each location opened their doors the following morning to a wave of customers and media.

AT&T Surface Launch Pictures

AT&T Surface LaunchAT&T Surface LaunchAT&T Surface Launch

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NCAA March Madness on Microsoft Surface

Mar 28, 2009 by Steve Dawson in Lab, Microsoft Surface, Technology

The Microsoft Surface technology offers such great possibilities. Consider how we solved one of man’s greatest challenges – how to watch multiple NCAA March Madness games simultaneously. These are the wonders of what you can create while working at the office late. Notice how the interface allows us to easily switch between live feeds as the games are in progress. This is just another example of how Microsoft Surface technology can deliver an innovative and engaging customer experience.

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Microsoft Surface Table Toss

Feb 28, 2009 by Luke Hamilton in Experience Design, Lab, Microsoft Surface

A childhood favorite – Table Toss - is transformed using Microsoft Surface technology. Like the old fashioned game, Surface Table Toss involves players taking turns at tossing a bean bag towards a target. However, in this version, the target is a bulls-eye created on a very expensive table (Note: No Surface tables were injured in the making of this game). Scoring is determined by the distance of each bean bag from the center bulls-eye. Each bean bag contains a unique Microsoft Surface tag to associate the score to each player. The combination of a baseball theme and photo-realistic particle effects creates a one-of-a-kind experience on Surface. While this game is fun for the whole family, we do not recommend throwing other items at the table, even if you lose.

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