Kinect for Windows®
Razorfish Emerging Experiences Group Authors Industry's First Book on Developing Applications for the Kinect for Windows SDK.
Razorfish Emerging Experiences Group Authors Industry's First Book on Developing Applications for the Kinect for Windows SDK.
Delivering a groundbreaking dealership experience in the heart of London.
Our first-ever Retail Experience Platform, 5D, connects shoppers and their devices with retailers like never before.
Razorfish Emerging Experiences Group Authors Industry's First Book on Developing Applications for the Kinect for Windows SDK.
A unique inspiration, easier access to what you want when you want it, and sharing travel ideas with friends...Razorfish and Delta are making it happen.
Kinect has many uses beyond games and entertainment. We created KinectShop to demonstrate the use of the Kinect platform in a retail or at-home augmented reality shopping experience.
By partnering with Bodymetrics & their 3D body-mapping technology, we're helping online shoppers find the perfect fit every time in their living room.
AT&T came to us asking for a way to showcase their business solutions in-store. We delivered an immersive, touch-driven solution that put the customer behind the wheel and encouraged exploration.
At NRF 2012, Razorfish Emerging Experiences announced its retail experience platform code named “5D”. Kinect for Windows powers the 5D video wall, engaging window shoppers as they interact with and explore rich, branded experiences. Digital media is no longer merely about passive messaging. With 5D and Kinect for Windows, digital media achieves its full potential by establishing new immersive relationships with customers. You can learn more about 5D here.
Razorfish Emerging Experiences has also developed new technologies to measure customer engagement. Analytics is no longer just for the web. By leveraging Kinect’s ability to recognize and track multiple active and passive users, we have created a turn-key system for analyzing customer demographics, mood and behavior in brick-and-mortar retail locations.
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Microsoft, Kinect, Windows, and Kinect for Windows are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.